Fifteen chunky cars, a stadium full of ramps and spinning bars, and four rival drivers I wrote myself. No install, no account — the build you get is the one I'm working on.
The first game is a stadium racer for kids, and for whoever gets handed the second turn. Seventeen tracks rearrange the same bowl: lap races, timed treasure runs, car soccer, and a few levels that change the goal on you halfway through. Fifteen cars to unlock, paint, and put your own drawn sticker on.
RUST + BEVY · COMPILED TO WASM · 15 CARS · 17 TRACKS
Spinning bars, sliding doors, and discs that shrug you off the racing line. Gold rings pay out when you thread a whole chain clean, and the checkpoint you want next lights up, so a five-year-old never has to ask which way to go.
CP 3/8 · RING CHAIN CLEAN · SPIN-BAR SURVIVED
Every rival is drawn from a handful of numbers at the start line: how much it weaves, how late it brakes, how long it takes to notice you. That alone spreads the pack out. They queue behind a slow car instead of shunting it, and ease off once they are too far ahead — losing to one should sting, not feel rigged. Most evenings one of them beats me.
4 RIVALS · OWN WOBBLE, NERVE, REACTION TIME



CAPTURED FROM THE BUILD · NO MOCKUPS · NO RETOUCHING
Drag the stick with a thumb or a mouse, or drive on the arrow keys. One tap on the splash screen puts you on a start line.
ONE TAP TO THE START LINEThe web build is the same Rust binary with the editor tooling stripped out, capped at 60 Hz so a phone in your kid's hands stays cool.
TESTED ON IPHONE 12 SAFARICoins come from driving. Every rewarded ad is a bonus you can walk past: double your payout, top up when you are a few coins short, thirty more seconds in a treasure run.
NOTHING UNLOCKS BEHIND AN ADThe real build, not a trailer. If this page loaded, your browser can race.